Role playing games

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Baldur's Gate 

Similarity - Darklands, Ultima

The developer - Bioware Inc.

The publisher - Interplay

Coordinates - www.bioware.com/bgate/

The system requirements

Minimum - P-150, 16 Mb RAM

It is desirable - P-200 MMX, 32 Mb RAM

Multiplayer - Modem, Network, Internet

RATING 90 %


Know, what first of all amazes in this game? Not that it is the most complete and best realization AD&D on PC. Not of the diagram, not multiplayer of an opportunity, not a sound and not 
gameplay. Have not guessed.

The size. Five CD's, and filled not by three-dimensional animated cartoons tremendous imagination of children of younger preschool age. And not by music in any popular now electronic style, such, whether know, graceful Rutine. Even not Digital speech.

BY GAME. It is possible and not by capital letters, but it is necessary with large. So: by game. And this fact - second, that amazes.

Birth of Baldur's Gate

Baldur's Gate is based on system AD&D, and it defines much. If not to tell it is more - practically all. So, all for a long time is already familiar to us: and place of action, and even the heroes - to some extent. And, frankly speaking, at loading to be surprised I was resolutely is not going. What can be of surprise, when I in Forgotten Realms am not less dozen times has visited. And happened and not so far from this Baldurgate to appear. To tea, everyone remember water drains of a famous hailstones of, Waterdeep? So it on all the same Coast Swod, only to the north.

But the player assumes, and the developer has. It was necessary to be surprised -and already at generation.

Is not present, really, you see it not a joke - new, earlier not played classes! Greenpeace-Druids, reared on principles " armed neutral ".Bards, with which it is promised magic in Armor. Having run forward, I shall break off: flutes, sirs, the foremen lute and Lires too should be exposed. Well and still mages-experts. The sense from their specialization has not enough, but at dual-classsing and from these sheeps it is possible to shear bunch of a wool.

It I something has taken a great interest in details. Morals simple: is of new classes, and it pleases. What still us pleases in generation? Presence though skills! You know, six attributes (which do not grow) for RPG player - becomes small. Well, now we have an opportunity to increase though skills of possession of the weapon. Any rather peace persons, like mages with clerics, in these skills behave on - binary. That is or skill is not present (and then - foul shot!), or it(he) is, and all in extasy. And the simple soldiers, which do not know words of love, can increase the skill already up to meaning(importance) "5", that will be poured out in powerful bonus on to hit and damage.

In any way, think, what all in generation go? Ha-ha, are not those guys from Bioware to give us to be delayed on complete! To throw to itself the decent comrade, it is necessary to spend hour-another, and differently bad it is necessary in wanderings on Forgotten Realms. There will be no, on old SSI to a habit,  to make itself a comrade 6 on 18 in one minute.

Baldurs Gate

The wanderings begin not at once. Firstly, in the first game zone (Candlekeep) is arranged tutorial: to accustom with the interface, plot, to execute a pair of quests. For example, to return the book forgetable mage or to cure suffering cow. The award to you will break off respective, already in ten - other exp. The plot clears up from conversations  also consists in the following. Available total shortage of iron, and that is, rusts instantly. By the way, it influences and the player: Two-handed sword,bought in the Town shop was disorganized at me after three misses on the cow. Or, can, it was not possible to me her skin to punch?..

Well, to iron crisis mixed the secret of your birth, and in general here is made any global stew with participation of the certain illusive murderers. More shortly, your reception daddy Gorion, The mage and the wizard, suffices you in hurry and run from Candlekeep. On a road takes place to be meeting with the unfriendly adjusted knight and his cheerful ogres. Result: Gorion heroically perishes, and you run even more heroically. Tutorial was finished - game began.

The friends of Baldur's Gate

As it is possible to understand from sayed above, under your beginning only one alter ego and " to think for a four " is not necessary. But it only on start. At Sword Coast it is difficult. Both it is boring. And is sad. And, this to mean, the hands could not be submitted. So immediately in your numbers the updating is poured in. It as though (and not as though) NPC, only not such stupid(blunt) and independent, as usually it happens (behind an example far to go it is not necessary - Fallout). Here all thus: has joined - has obeyed. And the control complete, while the comrade from you will not make a leg.

And it, by the way, is quite probable, therefore as in Baldur's Gate at all the character in exact conformity with alignment. Is told: Chaotic Evil, means - Rogue unprincipled. And from kind businesses it all so long in a party assisting cheese and poor, such bread will not stretch.

With NPC one more detail is connected. Business that in a party 5 free slots. And for them applies well as a minimum three times more candidates. Picturesque such. Некромант педерастичной of an exterior, chronically депрессивный the wizard, huge ranger and his best friend Boo Hamster. Not bad, and? And that still to you spiteful hobbit, on each of teams growling: " Go, suck my blade! " . More shortly, difficult choice. Some, that life like a a raspberry did not seem, also it is exclusively in pairs go. Them only till the two is possible to accept and to dismiss.

But the characters are workeing with wisdom. Not that that all these NPC were too talkative, but the comments are released  by  their regularly. Or biting among themselves sometimes - but it to you is necessary to think, you see that kind with malicious on knifes, the tea to guess is possible? In general, such they alive and natural, what even also I shall not remember analogues in a history.